I mixed an Earth Elemental with a Shambling Mound in terms of statistics as follows:ĭamage Resistances bludgeoning, piercing, and slashing from nonmagical attacksĬondition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
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These Gravestone Elementals turned out to be quite a challenge for the group. Before their very eyes, the PCs watched as the earth congealed with casket and tombstone forming into monstrous creatures which attacked them. When the dust settled Strahd’s laughter could be heard throughout the area as the cemetery began to rumble. The characters felt terrible afterward for succumbing to this fear. As he walked toward the cemetery with his placebo item he nearly died from the assault. Strahd then departed, and the group decided to attack the cleric for fear of what may be in his hand. This was nothing more than the first show of power since Strahd gave nothing to the cleric. Strahd allegedly handed him an object and explained he wanted him to drop it in the cemetery when he left. Strahd then turned his attention to the group’s cleric, who rolled a 4 and failed his save, thus becoming charmed. Strahd explained to the group that “Ireena was his and they should remember that.” Even when this failed the sweat on their brows continued to flow. Amazingly the players rolled an 18 and a natural 20 for their Wisdom saves. The vampire lord walked over to the two female characters (one with red hair like Ireena) and immediately tried to charm them. The door swung open and out stepped Strahd to the immediate pale faces of the players (and probably their characters). The tenebrous transport, pulled by snorting horses pulled right up next to the cemetery. This is when I decided to have Strahd’s black carriage make its first appearance. That said, their investigation of the immediate area proved to be rather benign save some howling wolves in the distance. This description caused some immediate jokes around the table like, “what could go wrong” etcetera. The cemetery was completely churned with tombstones and coffins protruding in twisted ways. In the distance through the fog they found an old cemetery and church they could use for shelter. The adventurers found themselves back on the Old Svalich Road when a light rain began to fall.
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So rather then get wrapped up in the story to much this was a good opportunity to shake off the rust. He likes these new playthings and will test them to see if they are worthy opponents or maybe even servants.īecause of life and summer conventions this campaign was on hiatus for a bit. Strahd, being ancient does not feel threatened yet, but perhaps is experiencing exhilaration for the first time in ages. They have interfered with his plans for Ireena, and perhaps even defeated some of his minions by now.
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By level five the legendary vampire should now be taking interest in the adventurers. I decided to spend the night showing how powerful Strahd was to the group. We gathered for our game session sort of at the last minute, so I was not as prepared as I would like to be. I will not go into much detail on those places as not to spoil things for those still playing. They had been planning their next moves, which included delivering wine to Krezck and taking on Yester Hill. The characters are all level five now and had just finished up with the Wizard of Wines scenario. This past weekend one of our regular groups gathered for our Curse of Strahd campaign.